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3ds max tutorials for beginners architecture
3ds max tutorials for beginners architecture






In order to match the camera with the background properly, you can use the CAMERA/PREVU module in 3DS.Ĭlick the drop-down menu Program/ CAMERA/PREVU or press F7 to directly enter the module. Generally, some background pictures shall be added to the architectural rendering drawing, but the perspective angle, lighting direction and tone of the building shall keep harmonious with the background pictures as far as possible, otherwise it will be very uncoordinated.

3ds max tutorials for beginners architecture

Matching between the 3ds Max architectural rendering camera and its background This is because the rendering resolution has been set in the rendering options, and the scale of the window is determined by the rendering resolution, so it will not change.)Ģ.

3ds max tutorials for beginners architecture

(When you drag the window, you can find that the aspect ratio of the window remains unchanged. Now 3ds Max architectural rendering can be observed to render the scene within the window range according to the set resolution. (2) Click the left mouse button again to designate the window range.

3ds max tutorials for beginners architecture

(1) First, set the camera to the head-up position, adjust the sight distance so that the building is located in the rendering area, click Renderer/Render Blowup, click and drag the mouse in the rendering window to pull out a rectangular window, which is the actual rendering area, so that the building is located in the appropriate position of the window (actual rendering area).

3ds max tutorials for beginners architecture

To make the camera head up, you can use the Blowup rendering function in 3ds Max architectural rendering. The calibration of 3ds Max three-point perspective: The following situations are often encountered when drawing high-rise buildings: if the camera is set to human eye height with our eyes looking at the front horizontally, the whole building cannot be controlled within the rendering area, if the camera is pulled away, the building will account for only a small part of the rendering area, if the camera target point is raised, the effect of three-point perspective will appear.ġ.








3ds max tutorials for beginners architecture